Category: Computer Music Systems

Unit-generator Graph as a Generator of Lazily Evaluated Audio-vector Trees (2018)

by Hiroki Nishino. Computer music systems normally implement a unit-gen- erator graph as a network of unit generators, through which audio vectors are streamed and processed. This paper…

ON-STACK COMPUTATION OF AUDIO VECTORS FOR UNIT-GENERATOR-BASED SOUND SYNTHESIS (2018)

by Hiroki Nishino. This paper describes a novel implementation technique for unit-generator-based sound synthesis, which allocates audio vectors on the stack frame. The computation is also performed on…

Update-caching technique for Unit-generator-based Sound Synthesis (2017)

by Hiroki Nishino. ‘Update caching is a novel implementation technique for unit-generator-based sound synthesis that we developed. The trade-off between the computational efficiency benefit by the utilization of…

SPECULATIVE DIGITAL SOUND SYNTHESIS (2016)

by Hiroki Nishino. We propose a novel implementation technique, speculative digital sound synthesis, as a practical solution for the tradeoff between computational efficiency and sample-rate accurate control in…

LAZY EVALUATION IN MICROSOUND SYNTHESIS (2016)

by Hiroki Nishino. The microsound synthesis framework in the LC computer music programing language integrates objects and library functions that can directly represent microsounds and re- lated manipulations…

Close Bitnami banner
Bitnami