by Hiroki Nishino. Computer music systems normally implement a unit-gen- erator graph as a network of unit generators, through which audio vectors are streamed and processed. This paper…
by Hiroki Nishino. This paper describes a novel implementation technique for unit-generator-based sound synthesis, which allocates audio vectors on the stack frame. The computation is also performed on…
by Hiroki Nishino. ‘Update caching is a novel implementation technique for unit-generator-based sound synthesis that we developed. The trade-off between the computational efficiency benefit by the utilization of…
by Hiroki Nishino. We propose a novel implementation technique, speculative digital sound synthesis, as a practical solution for the tradeoff between computational efficiency and sample-rate accurate control in…
by Hiroki Nishino. The microsound synthesis framework in the LC computer music programing language integrates objects and library functions that can directly represent microsounds and re- lated manipulations…